using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

namespace PlatformShoot
{
    public class StartScene : MonoBehaviour
    {

        public Button startButton;
        public Button exitButton;

        private void Start()
        {
            startButton.onClick.AddListener(() => { SceneManager.LoadScene("PlayScene1"); });
            exitButton.onClick.AddListener(() => { Application.Quit(); });
        }

        void Update()
        {

        }
    }
}

